My first experience with Lemmy was thinking that the UI was beautiful, and lemmy.ml (the first instance I looked at) was asking people not to join because they already had 1500 users and were struggling to scale.
1500 users just doesn’t seem like much, it seems like the type of load you could handle with a Raspberry Pi in a dusty corner.
Are the Lemmy servers struggling to scale because of the federation process / protocols?
Maybe I underestimate how much compute goes into hosting user generated content? Users generate very little text, but uploading pictures takes more space. Users are generating millions of bytes of content and it’s overloading computers that can handle billions of bytes with ease, what happened? Am I missing something here?
Or maybe the code is just inefficient?
Which brings me to the title’s question: Does Lemmy benefit from using Rust? None of the problems I can imagine are related to code execution speed.
If the federation process and protocols are inefficient, then everything is being built on sand. Popular protocols are hard to change. How often does the HTTP protocol change? Never. The language used for the code doesn’t matter in this case.
If the code is just inefficient, well, inefficient Rust is probably slower than efficient Python or JavaScript. Could the complexity of Rust have pushed the devs towards a simpler but less efficient solution that ends up being slower than garbage collected languages? I’m sure this has happened before, but I don’t know anything about the Lemmy code.
Or, again, maybe I’m just underestimating the amount of compute required to support 1500 users sharing a little bit of text and a few images?
Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!
Cross posting is strongly encouraged in the instance. If you feel your post or another person’s post makes sense in another community cross post into it.
Hope you enjoy the instance!
As an aside, congratulations! This thread was cross posted to Hacker News:
Pulling this out of my ass, but I think the problem might be in Lemmy using websockets.
I feel like supporting 1500 simultaneous users making a request every 10-20 seconds is easier than keeping 1500 websockets alive.
Irregardless, Lemmy does feel very snappy compared to other websites I’ve had the displeasure of using. Main problem is low robustness in the RPC layer.
Wait — it uses websockets for each and every user??! That’s just completely insane and of course it will fail to scale! There is zero reason for that, have specific live threads with websockets where it makes sense (though that is only mostly a one-way communication so even there it is an overkill), but for mostly static content it is just insanely inefficient… surely I’m more than fine with that upvote appearing a minute later and not in “real time”!
As I said - I’m pulling this out of my ass. Browser debugging tools don’t support websockets well, but looking at the network log, it seems to start a websocket for every tab.
I maintain and host ntfy.sh, an open source push notification service. I have a constant 9-12k WebSocket and HTTP stream connections going, and I host it on a two core machine with an average load average of less than 1. So I can happily tell you that it’s not WebSockets. Hehe.
My money would be on the federation. Having to blast/copy every single comment to every single connected instance seems like a lot.
As far as I know, every server connects to every other server. Allowing for proxying messages through servers would significantly help.
I agree.
Random ideas:
The Kademlia protocol (a DHT) has a thing that associates ownership of data to the 20 closest nodes in a P2P network. If an approach like this were used, the load would be spread across those 20 nodes. I implemented that like 15 years ago or so. It was a ton of fun.
Another, simpler approach is what you suggested, simple caching of and relaying through other nodes, though that does not answer the topology of the network. How would an instance decide where to get it’s data from (a star, a tree, at random, …)? How would it be authenticated (easy to solve)? Lots of fun problems to solve. Not fun problems though if you have a pile of other problems too though…
I thought of it like this:
If an instance misbehaves by not relaying messages despite claiming to be doing so - unfriend it.
Each instance publishes a public key that you can use to verify relayed messages.
I probably should get on to helping out developing Lemmy - it feels like there’s RFC’s to be written and interesting problems to be solved. Much more interesting than what I’m doing at work.
They’re gonna move away from we sockets within a couple of weeks, from what I hear
That’s a good move IMHO. Honestly I don’t want my UI to randomly shift down when new messages come in from syncing with another instance.
The right move would be to make a page that renders once and then only updates when you refresh the page. And then use web push for message notifications.
Hi, programming.dev owner here. From what I’ve been seeing it’s a lot of memory issues. We were hitting swap which was causing massive disk io. You can see what happened with the disk io immediately after the upgrade to more memory.
I know at least one reason is being resolved in this PR
We were also having issues with the nginx config. There were some really weird settings that I don’t think were necessary. Finally, the federation is quite busy. So if someone subscribes to events from 10 different servers, we pull in every single event, even upvotes. There’s currently a lot of work being done around this stuff.
I don’t think Rust is the problem. I think it’s just a growth thing. Every platform has growth challenges, things grow in ways that you never expect. You might have thought that it was going to be IO constrained due to the federation, but in reality it’s memory constrained because memory is actually the most expensive thing to have on a server. etc.
You mean like coalescing multiple events into a single message, or…? (I don’t know anything about ActivityPub, so apologies if this is a stupid question!)
correct. I’ve been looking for the thread to try and find it for you, but haven’t been having any luck. People have been discussing exactly that though, but it seems like it could cause some problems with vote faking. Anyway, it is being worked on!
Thank you for the insight. Fascinating. Also insane that ever upvote causes a flood of messages being distributed…
Hear me out, but I believe that using Rust holds Lemmy back.
Writing Rust code is difficult, and fairly time consuming. It’s difficult to get right, and as other commenters have noted, Lemmy code seems to do a lot of things for the “hype factor” (like Websockets). It’s difficult to find enough devs as well.
The article about Discord switching to Rust from Go in the top comment is misleading in my opinion. They totally rearchitected their service while rewriting it, so it’s an apples to oranges comparision.
I think you are getting things backwards… Learning to write rust might be hard, if you are not used to typed languages or languages with explicit memory management with stack/heap separation. However, writing rust is not hard. It might take slightly longer in the coding phase, since you are forced to do things correct, you need to handle errors and are not allowed to share data between threads in dangerous ways aso. But that makes the resulting software a lot better, which means that the testing and support is a lot less. So, if anything, the net result of writing software in rust is that it is easier, since you are not allowed to shoot your self in the foot over and over again.
And remember, that every time rust is making your life difficult, you might have introduced a subtle bug in another language.
The only issue I had with Rust is missing libraries.
Whenever I have to go back to Python, a language I used for over 10 years, my productivity goes down.
Rust is by far the best language I worked with and after going through the CS curriculum in uni, learning Rust taken a few hours here in there in my free time.
Learning rust is hard, yeah. But I’ve found that once you get the hang of it, actually using rust and writing code day to day is as fast or faster than using other languages (Jacascript, Pythong, etc). Rust tells you exactly what you did wrong and why it’s dangerous, this is incredibly useful in avoiding bugs and speeds up productivity. Therefore, I have doubt the main creators of Lemmy have issues with writing rust code.
I agree that finding developers can be hard, though. Especially since rust is still a relatively new language. I also agree that new programmers who recently came to lemmy and want to help it succeed by contributing code will take a good bit of time to get to that point of ‘being comfortable enough with rust that it increases productivity’. However, I also think we have to consider the inverse, that the influx of new users will also see experienced rust programmers who want to help contribute to Lemmy and be successful at it (and in fact I think we’ve already seen this if I take Lemmy PR activity as any indication). Indeed even the rust subreddit stickied protest post hinted that rust developers are among the few who can help enact new alternative platforms to Reddit, and there are definitely OG and amazing programmers in that community.
That’s also not mentioning that rust has continued to gain traction and is continually one of the most favorite languages for devs (according to stackoverflow)
TL;DR: I’m a rust optimist and have faith in the rust community to help out Lemmy where it matters.
Source: been rust dev for 4+ years, do it for day job. Also considering helping out Lemmy when my life becomes a little bit less crazy
Lemmyrs/rustlang for rust instance btw
Rust isn’t difficult to get right. JavaScript is difficult to get right. That’s because Rust tells you when you get it wrong, and JavaScript doesn’t.
If your college educated in cs, and your main issue with a codebase is the language its writen in, i have some serious questions as to how the hell you graduated
I mean most CS courses don’t teach you to code or what a project should look like. It’s why the mentality in most professional work is to pretty much forget everything you learned in college and you’ll be trained on the job.
A rudimentary way to put it but ultimately correct.
Rust has already established itself as a solid language. That should be the first bell.
Different languages do excel at different architectures / designs. Either through performance or how the code is written.
But yeah, sometimes people make too much of a deal of which language something is written in. And it becomes a discussion of trends or personal favorites instead.
I bet the hardest thing is finding devs who are actually proficient in Rust.
But Rust is modern. The only real alternatives would be Go or Javascript, Go has a lot more footguns IMO, and Javascript has its own issues with the type system, etc.
The main issues you’re talking about are in the lemmy-ui which is not written in Rust, but in InfernoJS / Typescript.
Most every language in use gets pretty constant new releases so is effectively modern. So not sure why the criteria should be a hype language versus simply the best language for the job (performance level, dev time, dev availability, etc.).
On the other hand, Rust is fairly resilient. The issues Lemmy is experiencing wouldn’t be fixed in Python vs Java, it’s more of an architectural constraint. Those issues, experienced devs can fix mostly regardless of language.
Ha! They are ditching Websockets in the next release. Good riddance.
One benefit of using rust for webservers in general is that it’s possible to have a consistently lower latency compared to GCd langues: discord mentions this in their article about migrating to rust from go: https://discord.com/blog/why-discord-is-switching-from-go-to-rust
Another difference between rust and e.g. python is that rust expects you to invest more time to get code that’s runnable in the first place, but likely more well optimized and correct.
In my experience from writing rust, the language pushes you to write more efficient code compared to python because it makes things like copying visible and also because it’s easier to reason about memory usage compared to garbage collection which means that you’re more likely to have a useful model of the performance cost of various things while you’re programming.
It’s possible that a hypothetical lemmy written in python would have allowed the devs to do some big picture optimizations that they haven’t had the time to do yet in the rust version, so for the time being it might be slower than a python alternative.
Rust is likely to catch up though: eventually the rust version will probably also have this optimization while the python version has to resort to make smaller optimizations that the rust version already had in the first version of the code or that you get for free from the language.
I mean, comparing it to Python is kinda unfair as Rust is closer to C and Python is one of the slowest languages out there. There is a whole spectrum of languages between Rust and Python. The final reason was probably that the devs were comfortable enough with Rust.
I would like to point out that this article from Discord could be considered outdated these days. This comparison is using a old version of Go, that in recent years got a optimization on the GC and now would have much lower spikes than those showed in the article
Still, Rust surely will give you a higher performance and lower latency than Python
It could be the devs just like programming in Rust. It’s a nice language lol
I know I do. ¯\_(ツ)_/¯
I would say that it’s extremely unlikely.
Websites in general are never limited by raw code execution, they are mostly limited by IO. Be that disk IO as files are read and written, database IO as you need to execute complex queries to gather all the data to build the user timeline, and network IO to transfer data to and from the user. For decentralized social media like Kbin or Lemmy its even more IO limited as each instance needs to go back and forth to other instances to keep up-to-date data.
Websites usually benefit much more from caching and in-memory databases to keep frequently used data in fast storage.
This is why simple, high level, object oriented, garbage collected languages have become so common. All the CPU performance penalties they incur don’t actually affect the website performance.
Also this makes you think (assuming it’s true lol): https://www.reddit.com/r/Lemmy/comments/14h965f/comment/jpdemet
That’s correct. I wonder if YouTube still uses Python to this day (seems like they migrated to C++?)
Not saying there isn’t a difference in language performance, but for most world problems the architecture and algorithms matter more than the language for performance. Unless you’re in a very constrained environment such as lower end smartphones or embedded systems.
We do not.
Not relevant to lemmy (yet), but this does break down a bit at very large scales. (Source: am infra eng at YouTube.)
System architecture (particularly storage) is certainly by far the largest contributor to web performance, but the language of choice and its execution environment can matter. It’s not so important when it’s the difference between using 51% and 50% of some server’s CPU or serving requests in 101 vs 100 ms, but when it’s the difference between running 5100 and 5000 servers or blocking threads for 101 vs 100 CPU-hours per second, you’ll feel it.
Languages also build up cultures and ecosystems surrounding them that can lend themselves to certain architectural decisions that might not be beneficial. I think one of the major reasons they migrated the YouTube backend from Python to C++ isn’t really anything to do with the core languages themselves, but the fact that existing C++ libraries tend to be way more optimized than their Python equivalents, so we wouldn’t have to invest as much in developing more efficient libraries.
It is fairly relevant to lemmy as is. Quite a few instances have ram constraints and are hitting swap. Consider how much worse it would be in python.
Currently most of the issues are architectural and can be fixed with tweaking how certain things are done (i.e., image hosting on an object store instead of locally).
In lemmy’s case, my perusal of the DB didn’t really suggest that the queries would be that complex and I suspect that moving it to a higher performance NoSQL DB might be possible, but I’d have to take a look at a few more queries to be sure.
I wonder if this could be made to work with Aerospike Community Edition…
Obviously it could be more effort than it’s worth though.
Ehhhhhhh. Using a relational database for Lemmy was certainly a choice, but I don’t think it’s necessarily a bad one.
Within Lemmy, by far the most expensive part of the database is going to be comment trees, and within the industry the consensus on the best database structure to represent these is… well, there isn’t one. The efficiency of this depends way more on how you implement it within a given database model than on the database model itself. Comment trees are actually a pretty difficult problem; you’ll notice a lot of platforms have limits on comment depth, and there’s a reason for that. Getting just one level of replies to work efficiently can be tricky, regardless of the choice of DBMS.
Looking at the schema Lemmy uses, I see a couple opportunities to optimize it down the road. One of the first things I noticed is that comment replies don’t seem to be directly related back to the top-level post, meaning you’re restricted to a breadth-first search of the comment tree at serving time. Most comments will be at pretty shallow depths, so it sometimes makes sense to flatten the first few levels of this structure so you can get most relevant comments in a single query and rebuild the tree post-fetching. But this makes nomination (i.e. getting the “top 100” or whatever comments to show on your page) a lot more difficult, so it makes sense that it’s currently written the way it is.
If it’s true (as another commenter said) that there’s no response caching for comment queries, that’s a much bigger opportunity for optimization than anything else in the database.
There’s no need to migrate the database, that shouldn’t be an issue at this size. Caching should be implemented as another comment suggested.
Oh shit does lemmy not have response caching? Yeah, that’s gonna be an issue pretty soon.
https://www.reddit.com/r/Lemmy/comments/14h965f/comment/jpdemet
I have no idea, just inferred that from some other posts.
Would you be so kind as to recommend some resources about caching? I’ve read the basics, but have yet to dive deep on it
The basic idea is to keep data as close to the processor as possible, so with a database that means storing the result of commonly used queries in memory.
Good resources.
The issues I’ve seen more are around images. Hosting the images on an object store (cloudflare r2, s3) and linking there would reduce a lot of federation bandwidth, as that’s probably cause higher ram/swap usage too.
pict-rs supports storing in object stores, but when getting/serving images, it still serves through the instance as the bottleneck IIRC. That would do quite a bit to free up some resources and lower overall IO needed by the server.
Whatever the performance bottlenecks are, I hope they can get them sorted so that any exponential growth caused by Reddit at the end of the month can be capitalized on.
I’ve got a feeling that other redditors who want to flee / branch out will look at these sites and so long as they see posts, comments and that it has a decent UI and loads well then people will stick around and build communities here.
The real benefit as I see it for using rust for backends is memory safety.
All the major languages for web backends are memory safe. Java, C#, etc
Rust is not fully memory safe like garbage collected languages due to having to use smart pointers for self referencial datastructures from my understanding
Eh, if by smart pointer you mean
Pin
. It’s not really a smart pointer. It’s just a struct that holds onto a particular reference kind. What it holds onto can be a smart pointer, or a mutable reference. Either way, once done, the constraints of the language’s ownership and borrowing mean the item that has beenPin
ned can’t be moved.An item being unable to be moved is pretty important for self referential structures of course, since to self reference, you generally refer to something by some form of pointer inside yourself. If you are able to be moved, your own root address changes and thus the address of anything inside you would be different, which would invalidate your self references.
Pin
was quite a clever realization.However, unfortunately, not all considerations you need to be aware of when using
Pin
can be enforced by the type system, usually around when you need toUnpin
something. And you get that wrong you might end up in a place that would cause Undefined Behavior. Which is why the general advice is, once you’vePin
ned something, it should stayPin
ned.These are garbage collected languages and come with the overhead of such a process. Rust has no GC process and instead relies on reference counters to statically track live memory.
“GC overhead” only matter for extreme realtime applications, like emulators, games, drivers, simulators, etc. a 10msec (or even a 100msec) pause in a request processing isn’t gonna even be noticed when your network, database and disk IO are literally orders of magnitude higher. Use Rust for web services if you like the language, comfortable with it, etc. Don’t use it because you think it’ll give you “more performance” or “reduce GC overhead”.
Java, C#, Python, Node, or even PHP as languages will never be your web backend bottleneck. Large scale web services performance tuning is entirely architectural. What caches you keep, how you organize your data, how many network operation does 1 user interaction translate to, stateful vs stateless components etc.
this is a test post 2
+1, exactly this.
As an aside, “stop the world” GC pauses can affect web server performance in interesting ways. Some web application servers have a perf profile where throughput drops off a cliff as the server approaches max memory load. This is fine, so long as you know what’s happening, and can tune your auto scaling to spin up new servers before you start to hit that threshold. This likely wouldn’t be a reason to not use a particular lang / server, except at the most massive scales.
Meta: Hmmm… replying to kbin.social users appears to be bugged from my instance (lemmy.world).
I’m replying to you instead. It doesn’t change the meaning of my post at least, but we’re definitely experiencing some bugs / growing pains with regards to Lemmy (and particularly lemmy.world).
GC overhead is mostly memory-based too, not CPU-based.
Because modern C++ (and Rust) is almost entirely based around refcount++ and refcount-- (and if refcount==0 then call destructor), the CPU-usage of such calls is surprisingly high in a multithreaded environment. That refcount++ and refcount-- needs to be synchronized between threads (atomics + memory barriers, or lock/unlock), which is slower than people expect.
Even then, C malloc/free isn’t really cheap either. Its just that in C we can do tricks like struct Foo{ char endOfStructTrick[0]; } and store malloc((sizeof(struct Foo)) + 255); or whatever the size of the end-of-struct string is, to collate malloc / frees together and otherwise abuse memory-layouts for faster code.
If you don’t use such tricks, I don’t think that C’s malloc/free is much faster than GC.
Furthermore, Fragmentation is worse in C’s malloc/free land (many GCs can compact and fix fragmentation issues). Once we take into account fragmentation issues, the memory advantage diminishes.
Still, C and C++ almost always seems to use less memory than Java and other GC languages. So the memory-savings are substantial. But CPU-power savings? I don’t think that’s a major concern. Maybe its just CPUs are so much faster today than before that its memory that we practically care about.
Only for things that you specifically want shared between threads – namely this (synchronized refcount) is an
std::sync::Arc
. What you want to share really depends on the app; in database-backed web services it’s quite common to have pretty much zero state shared across threads. Multithreaded environment doesn’t imply sharing!The refcount absolutely is shared state across threads.
If Thread#1 thinks the refcount is 5, but Thread#2 thinks the refcount is 0, you’ve got problems.
I remember some old papers talking about Android’s runtime (which is garbage collected) x iOS (reference counted) in which Android was more efficient with high memory, but less efficient with lower available memory.
This is a test message. Lemmy isn’t making me do the posts I want right now… does this one work?
It worked.
You’re entirely correct, I was just commenting that Rust is also very memory safe in response to the first statement. As much as Rust interests me, I’m also in agreement that the problem it solves as a language isn’t really a concern with modern web development.
I’m not convinced using rust is all that useful for web development. There are already plenty of other mature well optimized solutions for backend web development that includes a lot of security, qol features ootb like mature orm’s with optimized database access which regardless of how fast your code is can bottleneck your site much faster if you don’t have smart database access.
Yeah, theoretically rust can be faster than ruby/python/node, but it’s harder to optimize it enough to get to that point and you will have a much harder time finding devs to work on such a project because the amount of backend devs that have enough rust experience is so small, they’re like on the opposite sides of the ven diagram of languages for web developers.
On top of all that, languages which are heavily used for web development often get low level optimizations baked into the frameworks/languages so you can get pretty amazing performance uplifts over time to bring it to the level of lower level languages.
What makes you think that inefficient rust is slower than efficient Python? I mean, sure it could be possible if you are actively trying to make rust slow, but rust is multiple order of magnitude faster than python. If rust was to blame here then I don’t think any language could be fast enough.
Well of course it can be. Performance issues are very often algorithmic rather than from execution efficiency.
Rust won’t make it slow for sure, but it’s not enough to ensure it’s fast.
Rust is not to blame, but that code that has been written in Rust might be to blame.
The algorithms used have more effect than the language used, and Rust might make using certain algorithms more painful and thus steer programmers towards less efficient algorithms. Using
clone
is often an example of this, it’s a little easier and gets around some borrow checker difficulties. (This is true in general, but I don’t know if this is what has happened with Lemmy.)Look at salvo [diesel] coming it at #200+ on this benchmark1, lots of programming languages have at least one framework that is faster on the microbenchmark. This isn’t especially meaningful, but it does show that, let’s say, a feature rich framework in Rust might end up being slower than a Python framework that’s laser focused on the specific use case.
There’s a catch here, something I read someone mention on Hacker News and I agree. Python is easy when you don’t care about performance; the moment you need to worry about it, all the easiness gets thrown away.
Everything is easy when you don’t care about performance.
Have you ever used py-spy? It’s an excellent profiler for Python code (written in Rust 😉). It can attach to a running process and tell you what line is taking the most time. Seems pretty easy to me. (Which is not to say Python can achieve optimal C speed.)
I don’t think there’s such an easy profiling tool for C or Rust? But I’d be happy to be proven wrong here.
Go solve 20 or 30 Project Euler problems. All of them are solvable in less than a second using Python (or any language). Write your solutions in C or Rust and you will soon see that a naive or brute-force solution in Rust will literally never finish (the heat death of the universe will come first), but a clever and efficient solution in Python takes less than a second.
This is why I say algorithms matter more than language. There’s like 2 or 3 orders of magnitude to be had by choosing the fastest language (which is to say, Rust might be 1000 times faster than Python in some cases), but there’s like 10 or 20 orders of magnitude to be saved using the right algorithms sometimes.
The numbers are a little higher than you mention (currently ~3.2k active users). The server isn’t very powerful either, it’s now running on a dedicated server with 6 cores/12 threads and 32 gb ram. Other public instances are using larger servers, such as lemmy.world running on a AMD EPYC 7502P 32 Cores “Rome” CPU and 128GB RAM or sh.itjust.works running on 24 cores and 64GB of RAM. Without running one of these larger instances, I cannot tell what the bottleneck is.
The issues I’ve heard with federation are currently how ActivityPub is implemented, and possibly the fact all upvotes are federated individually. This means every upvote causes a federation queue to be built, and with a ton of users this would pile up fast. Multiply this by all the instances an instance is connected to and you have an exponential increase in requests. ActivityPub is the same protocol used by other federated servers, including Mastodon which had growing pains but appears to be running large instances smoothly now.
Other than that, websockets seem to be a big issue, but is being resolved in 0.18. It also appears every connected user gets all the information being federated, which is the cause for the spam of posts being prepended to the top of the feed. I wouldn’t be surprised if people are already botting content scrapers/posters as well, which might cause a flood of new content which has to get federated which causes queues to back up; this is mostly speculation though.
As it goes with development, generally you focus on feature sets first. Optimization comes once you reach a point a code-freeze makes sense, then you can work on speeding things up without new features breaking stuff. This might be an issue for new users temporarily, but this project wasn’t expecting a sudden increase in demand. This is a great way to show where inefficiencies are and improve performance is though. I have no doubt these will be resolved in a timely manner.
My personal node seems to use minimal resources, not having even registered compared to my other services. Looking at the process manager the postgres/lemmy backend/frontend use ~250MB of RAM.
For now, staying off lemmy.ml and moving communities to other instances is probably best. The use case of large instances anywhere near the scale of reddit wasn’t the goal of the project until reddit users sought alternatives. We can’t expect to show up here and demand it work how we want without a little patience and contributing.
I can’t imagine what possessed them to use websockets other than “gee whiz websockets.”
Probably the same appeal as rust though: gee whiz.
Using less bandwidth, maybe? No need for exchanging the same HTTP headers over and over again if you’re using WebSockets. At least, that’s the benefit I can see on paper.
Seems like it didn’t work out so well in practice, though. I wonder why…
I’m pretty sure the fediverse needs a new kind of node at some point. If we assume, that almost every larger instance is connected to almost every other larger instance directly, then there’s a ton of duplicated and very small messages.
There needs to be some kind of hub in-between to aggregate and route this avalanche. Especially if, like you wrote, every upvote is a message, the overhead (I/O, unmarshalling, etc) is huge.
This is kinda how Usenet worked (well, still does). Rather than n*n federated connections, smaller providers tend to federate with central hubs that form backbones.
I think it makes sense for the fediverse as well.
You mean like centralizing the fediverse? Who hosts the hub? Who maintains it? In which country? Who pays for it?
O(n*n) isn’t really scalable, so you either
a - have a small number of nodes total
b - have a small number of hubs with a larger number of leaf nodes.
Either way, there’s going to be some nodes that become more influential than others.
Not a single hub, multiple ones.
Anyone can host a hub, federated instances can negotiate the intersection of hubs they both trust and then send traffic that way. That could mean, a single comment might be sent to, say, five hubs and each hub then forwards to 50 instances or so.
Since the hubs are rather simple, they can scale very easily and via cryptographic ratchets, all instances can make sure, they received the correct messages.
Hmm. Does the federation protocol only send information directly between servers, by that I mean that when something happens on A, does it send it to all other federated servers by itself?
If you could just proxy messages through other servers it would be an improvement. Essentially every instance would also be a hub. If you’re an instance A, connected to B and C, when B send you something you pass it onto C, instead of having C communicate with B directly.
In order to prevent spam you’d need whitelisting for the instances which you will act as a proxy for, and messages will have to be signed. Also, some protocol to discover the topology surrounding your server would be neat for optimizing delivery.
As far as I know, yes. There’s probably a filter in the sense that an instance only gets update for relevant events, i.e. you don’t get messages for communities you’re not subscribed to.
That would essentially be the same concept, just wrapped into each instance. But it would a) put massive loads on these instances and b) need some entity/authority to find the optimal spanning tree in the network - and someone would need to define, what “optimal” means in this context.
I don’t think you need an optimal spanning tree. Proxying messages is basically just how Usenet works. You peer with a small number of other servers each party forwards messages in groups the other party is interested in.
As someone who used to run a Usenet server (20 years ago), I don’t think it’s a better system. The extra hops add a lot of questions related to moderation, filtering, censorship, trust, responsibility for forwarded content, and so on.
That’s why you’d need either a very closely to optimal spanning tree - or just direct intermediates (like a hub). Having messages bounce forever in the network would be far from ideal.
In any case, for everything above the actual message-handling layer, the aggregation should be transparent. That is, for moderation/filtering, etc. it shouldn’t matter, via which route the messages came to your instance.
Trust isn’t that hard either, if you sign messages (I have no idea if that’s already the case). Hubs would be no different from an ISP then.
Maybe I wasn’t clear enough above, but I would propose a very simple hub design. A hub receives messages that contain an envelope and a payload within the envelope, and then simply copy/repackage a bunch of payloads in new envelopes and send these to the connect message consumers. The actual payloads are not touch at all.
Well said. Thanks for sharing your experience and those insightful links.
What specs are you running your instance on?
An old Chromebox G1 (i7-4600U and 8GB of ram) with a 128GB internal NGFF and external 1TB NVMe. It’s by no means powerful or expensive hardware. I’m also only receiving federated posts for my subscribed communities, and sending out these comments I write so it’s a lot lower workload than the larger instances.
Hosting a personal instance is the direction I want to go. That’ll be a winter project, though. It’s fishing/swimming/rowing/woodworking season now :)
Are there any general tips or hidden dangers you can share? Or is it as straightforward as just putting my nose into documentation and playing around a bit?
Right now there appears to be no more danger than hosting anything else. I run my services behind a reverse proxy to insulate my home LAN from the wider internet, but hooking anything up to the internet comes with potential dangers.
I personally wrote a helm chart for kubernetes to host the service, and a few more can be found here. I have some work to do yet on the helm chart but it closely mirrors the docker-compose file provided by the developers. Deployment of an instance should be a lot easier soon, with all the increased interest and contributions.
Yup was just typing a comment to basically this effect. Federation adds a ton of overhead – you can still do things fairly efficiently, but every interaction having to fan out to (and fan in from!) many servers instead of like a single RDBMS is gonna cost you.
In all likelihood the code is not as efficient as it could be, but usually you get time to work those out gradually. A giant influx of users quickly turns “TODO: fix in the next six months” into “Oh god the servers are melting fuck fuck.”
That said, assuming the devs can get over this hump, I suspect using a compiled language will pay off long-term. Sure things will still be primarily IO-bound, but making things less CPU-bound is usually a good thing.
For some illustrative examples: Mastodon is in Ruby and hits dumb scaling limitations far more often than other fedi microblogs. Pleroma/Akkoma are Elixir (and BEAM is super well optimized for fast message passing/scaling/IO), Calckey (primarily Typescript) is moving some code to Rust, GoToSocial (Golang) is able to run in a fraction of the resources of Mastodon. The admins of one of the bigger tech instances recently announced they’re basically giving up on administrating Mastodon and are instead going to write a new server from scratch in a compiled language because it’s easier for them than scaling a Rails monolith.
TL;DR everything is IO-bound til it’s not.
When it comes to architecture I’m not a genius, but I think a lot of how federation works is tough.
Plus, even if you have a perfectly efficient backend it can only handle so much based on the hardware you’re running on. “Struggling to scale” can just mean “struggling to afford better hardware.”
1500 users isn’t a ton, but the request queue for new accounts was likely very large due to the Reddit exodus. So they were probably concerned about future capacity. They also likely received a ton of traffic from non-users just seeing what the hype was about.
To give some perspective on Rust efficiency: I worked on a project that converted a pretty straight-forward Python backend to Rust, and the memory usage was cut by about 20x. This has pretty big implications for cloud hosting, as memory is often pretty expensive (for AWS, at least). Server costs will be very critical for lemmy servers since funding tends to come from less reliant sources (vs VC funding, business revenue, etc.).
I agree, hearing about scaling issues so early into adoption is concerning. Lemmy advocates say “horizontal scaling is already built in! just add more instances!”, but that doesn’t explain the problem.
It’s all just text! By my guess too, handling text alone a server should easily support a thousand concurrent users, and hundreds of thousands of daily users. A RasPI should handle thousands. I’ve heard the bottleneck is the database? In that case Rust is not to blame, Postgres is.
But my fear is that the data structures are implemented in a trivial way. If you have a good reddit-sized thread with a thousand comments, but you store each comment as a separate database entry, then every pageview will trigger a thousand database lookups! The way I imagined making a reddit clone is that I would store the comments as a flat list with some tree data on top, such that serving a single page with 1000 comments is no different that streaming a 100K text file. I’ll go take a look how Lemmy does it currently once I get the courage!
No it wouldn’t, that’s called the N+1 query problem and it can be avoided by writing more efficient queries
Could you explain more how this works? I see how you should be reducing the number of SQL queries from N+1:
down to 1 query:
(Or something like this, I don’t know SQL sorry). But wouldn’t the database still have to lookup each comment line record on the backend? Yes, they are all indexed and hashed, but if you have a thousand comments, or even ten thousand (that reddit handles perfectly fine!) - isn’t 10000 fetches from a hashtable still slower than fetching a 10000-long array? And what if you’ve been running your reddit clone for years and accumulated so many gigs of content that they don’t fit in memory and have to be stored on disk. Aren’t you looking at 10000 disk reads in worst case scenario with a hashtable?
You’ve got the right idea with your SQL example, that’s pretty much exactly what N+1 would look like in your query logs.
This can happen when using an ORM, if you’re not careful to avoid it. Many ORMs will query the database on attribute access, in a way that is not particularly obvious:
Given this simple python-ish example, many ORMs will let you do something like this:
Although
comment.author
looks like a simple attribute access, the ORM has to issue a DB query behind the scenes. As a dev, especially one learning a new tool, it’s not particularly obvious that this is happening, unless you’ve got some query logging that you’re likely to notice during development.A couple of fixes are possible here. Some ORMs will provide some method for fetching the comments via JOIN in the initial query. e.g.
post = Post.objects.get(id=11).select_related("comments")
instead of justpost = Post.objects.get(id=11)
. Alternately, you could fetch the Post, then do another query to grab all the comments. In this toy example, the former would almost certainly be faster, but in a more complex example where you’re JOINing across multiple tables, you might try breaking the query up in different ways if you’re really trying to squeeze out the last drop of performance.In general, DB query planners are very good at retrieving data efficiently, given a reasonable query + the presence of appropriate indexes.
@TauZero you would use a join so that one call would fetch all comment rows for that post:
`SELECT p.post_id, p.title, p.description, c.text
FROM posts p JOIN comments c ON p.post_id = c.post_id
WHERE p.post_id = 79`
This would return a list of all comments for post 79, along with the post id, title, and description also in every row. This isn’t a perfect example of optimized SQL, and I have no idea if these are the correct table and field names, as I didn’t look them up. But it’s a simple example of joins.
“disk reads” are unavoidable. It’s finding the data in the first place that’s expensive. In an appropriately indexed database, reading a sequential range is extremely efficient. Rather than reading 10,000 times from a hash table, it’s like reading a single table into memory, which is possible because you know in advance that the data you’re looking for is there.
Bear in mind that indexing a database can include the physical organization of the data on the disk. As a simplified example, if you choose a clustered index based on, timestamp, then selecting data between 2 timestamps is as easy as locating the endpoints and reading the data sequentially off the disk. (The reality is more technically complex, but doesn’t involve much more physical work.)
Right! The trivial organization would have been to store comments by timestamp. So in my above example, how would you appropriately index the database such that comments 5, 13, 42, and 57 are stored consecutively, even though other comments to other posts arrive in between?
If you want to optimize for loading comments in a single thread in a single community in a single server in a federation, then timestamp would be a bad choice.
A simple example of an index for this use case would be something like (ServerId, ThreadId, Timestamp). By the time you want to load comments in a thread, you know the server id and thread id.
Ok, so it is possible to do! I’ve always been suspicious of databases. Loading all comments in a thread is the only thing a reddit clone has to do right. For a popular thread, it may need to be done hundreds of thousands of times (ignoring caching). Everything else, like user pages, is extra. Yet with a database, if instead of a thread I wanted to display comments made every odd Tuesday that have the structure of a haiku, I could. All that power has to be paid for somewhere!
Maybe I’m just a boomer thinking in terms of spinning rust, when everything is SSDs and 128GB+ of RAM. I wonder - do you think reddit stores its entire 18 years of content in RAM, split or duplicated between shards? But I can’t shake off the awe at the sheer throughput of contiguous read from disk. 10000 comments, 200 characters per comment = 2MB = done in 2ms. Don’t even need 200-at-a-time pagination!
You could, but if you want to do it very efficiently and at scale, you would probably need to specialize your data access layer:
It’s paid for in the logical organization that is enforced at write-time (or during a maintenance task like rebuilding indices or recomputing statistics), where millisecond responsiveness is not as important.
Lots of duplication across different layers to support different access patterns and reuse work between data retrieval tasks. You need to be able to efficiently access frequently requested data, ingest new data, synchronize data between the different layers, and provide a reasonable minimum efficiency for arbitrary requests.
Semi-related, here’s a story about how Discord does it.
This is when you paginate. It’s pretty cheap for the database to grab a limited amount ordered by certain criteria, you’d just need to make sure your indexes are correct.
I mean, I hope that surely can’t be the case. There is no reason why they wouldn’t get all of those comments in a single request even if it were separate rows in the db. I initially thought that they’d have to query each individual instance participating in a thread but even that isn’t the case because the fediverse protocol makes each instance mirror the content from others, meaning that your local instance should already have the necessary data in one place, making it easy to load it to the users.